Visceral Games recently released the title "Dante's Inferno" based on "The Divine Comedy" by Dante Alighieri and works of Gustave Dore. Sandy Lin Worked as a VFX artist on the game creating weapon trails and other similar in-game effects.
She explained how the colour scripts for the level design influenced the colours used in the effects to keep continuity. The works of Wayne Barlowe were another source of inspiration for this game's look, Having to stick to the classical interpretation of Hell, this gives the game quite a unique quality amongst other similar games such as God of War. There was not a whole lot of information in Sandy's talk however the general background of the game proved quite interesting. Tristan Sacrimento was lead animator on the game and after a quick look at his website the guy has some brilliant work on projects such as Star Wars the Force Unleashed and Marvel's Nemesis -Rise of the Imperfects so definitely a great games animator to keep an eye out for.
check his work out at : http://www.tristansacramento.com/
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