Friday, 26 February 2010

Scott Campbell - Double Fine Studios

Double Fine studios of San Francisco were represented at Animex by Scott Campbell, one of the very first members of the Double Fine Team. The Co creator of Psychonaughts, their first successful game, Scott worked and continues to work very closely with Tim Schaefer founder of the studio and ex- Lucas Arts creator of the cult hit Monkey Island.  The Focus of this talk was "Brutal Legend"  their recent classic rock inspired RPG.


A great deal of this presentation was made up of visual materials with brilliant concept, research (Frand Frazetta) and final game footage.  This meant not much technical knowledge to jot down in my journal but I feel it needs a blog post for its sheer brilliance, The research from the word go was album cover art from the classic rock pioneers such as Black Sabbath, Led Zeppelin, Metallica, Iron Maiden, Guns N Roses, Kiss and Motorhead.  In actual fact Lemmy of Motorhead was originally pinned as the lead character until eventually features as a side character as well as Ozzy Osbourne, Lita Ford and Rob Hal ford of Judas Priest.  The game's universe is enticing, the back story, written by Tim Schaefer, was conceptualised mainly by Lee Petty. Here is the general back story:

  "The fire beast Ormagoden explodes to found the world, he send his essence which is made up of fire, chrome and speed into the landscape.  Over the centuries these raw materials were harnessed by the Titans to forge hotrods, a great highway and most importantly music. Since that time the titans have ascended to become Metal Gods leaving behind their legacy. Scattered around the landscape are titanic land marks, remnants of epic proportion."

  So that's the foundation of the game and is an awesome universe for any fictional story.  The characters were designed to fit with the environment and in factions allowed all areas of the genre of "rock" to be represented. This game is more than anything proof of the potential games have for story telling and imaginative outlet.

  On a related point Tim Schaefer has released to the public his application to Lucas Arts back when he was just starting out.  His Application was on an Atari 800 in dot matrix, talk about imaginative thinking . Here's the link if you fancy a gander - http://www.gameculture.com/2009/10/02/read-play-tim-schafer039s-lucas-arts-application

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